The Good
- Visceral combat with satisfying execution moves
- Faithful representation of the Conan universe
- Impressive scale of enemies on screen
- Robust combo system with unlockable moves
- Strong atmospheric sound design
The Bad
- Repetitive combat encounters
- Dated graphics with frequent frame rate issues
- Clunky camera during intense battles
- Limited enemy variety
- Shallow puzzle elements
Who It's For
Conan is tailored for fans of hack and slash action games who prioritize visceral combat over narrative depth. It's particularly appealing to devotees of Robert E. Howard's original works who have longed to step into the barbarian's boots. Players who enjoyed games like God of War will find familiar mechanics here, though executed with less polish. The game's mature content and brutal violence make it strictly for adult audiences, while its straightforward progression and combat system make it accessible to newcomers of the genre. However, those seeking deep character customization or complex storytelling should look elsewhere.
Overview
Released in 2004 by TDK Mediactive and developed by Cauldron, Conan represents one of the few attempts to bring Robert E. Howard's iconic barbarian to the gaming world during the Xbox era. Following the hack and slash template popularized by games like Devil May Cry, Conan places players in the fur boots of the Cimmerian warrior as he battles through hordes of enemies across the Hyborian Age. The game draws heavily from Howard's source material, incorporating elements of sorcery, ancient civilizations, and primal combat that defined the original stories. As a late entry in the Xbox's action game library, it attempts to differentiate itself through excessive violence and scale, though it arrived in a marketplace already crowded with similar titles.
Graphics and Presentation
Conan's visual presentation is a mixed bag of ambitious scope and technical limitations. The character model of the titular hero captures the imposing physicality of the barbarian, with detailed musculature and convincing animations during combat sequences. Environmental designs draw effectively from Howard's world, presenting crumbling ruins, dark temples, and savage wilderness that feel appropriate to the setting.
However, technical constraints become apparent during larger battles. The frame rate struggles to maintain stability when multiple enemies crowd the screen, particularly during special moves with additional particle effects. Texture quality varies wildly, with some impressive character details contrasting against muddy environmental textures and flat lighting.
Cut scenes employ a combination of in engine footage and pre rendered sequences, creating a somewhat jarring visual disconnect. While the art direction successfully channels the brutal atmosphere of Conan's world, the technical execution often falls short of fully realizing this vision, especially compared to contemporary action games on the system.
Sound and Music
The audio presentation stands as one of Conan's stronger elements, with a bombastic orchestral score that captures the epic scale of Howard's world. The music shifts dynamically during combat, building to crescendos during intense battles and settling into more atmospheric themes during exploration. Voice acting is appropriately gruff and theatrical, though the dialogue itself often veers into unintentional camp.
Combat sound effects deliver satisfying feedback, with meaty weapon impacts and gruesome finishing moves accompanied by appropriately visceral audio. Environmental audio helps build atmosphere, from the howling winds of mountain passes to the echoing chambers of ancient temples. The overall mix balances these elements well, though occasional audio bugs can disrupt the otherwise solid soundscape.
Gameplay Mechanics
The core combat system builds on familiar hack and slash conventions, offering a variety of combos and special moves that unlock as you progress. Basic light and heavy attacks can be chained together, while a dodge roll provides necessary mobility during larger encounters. The game introduces an interesting rage mechanic that builds through successful attacks, enabling devastating finishing moves that clear crowds of enemies with satisfying brutality.
As you advance through the campaign, new weapons and combat techniques become available, though the fundamental approach to combat remains largely unchanged. The upgrade system allows for some customization of Conan's abilities, but the progression feels linear and predetermined rather than truly strategic.
While the moment to moment combat can be satisfying, the game struggles with repetition. Enemy varieties are limited, and once you've mastered the basic combat rhythm, there's little incentive to experiment with different approaches. Boss battles provide occasional highlights, but they too often devolve into pattern recognition rather than truly dynamic encounters.
Story and Setting
The narrative follows Conan's quest to defeat an ancient evil threatening the Hyborian world, a plot that serves mainly as a vehicle to move between various combat arenas. While the game makes efforts to incorporate elements from Howard's lore, including references to ancient civilizations and dark sorcery, the storytelling lacks the nuanced world building of the source material. Character interactions are minimal, with most development happening through brief cutscenes between action sequences.
The game's interpretation of the Hyborian Age feels authentic in its broad strokes, capturing the savage atmosphere and supernatural elements that define the setting. However, the narrative rarely delves deeper than surface level plotting, missing opportunities to explore the rich mythology of Howard's world in favour of more straightforward action game storytelling.
Content and Value
The main campaign clocks in at around 8 hours, offering a decent length for the genre but limited replay value beyond increasing difficulty levels. Additional weapons and combos can be unlocked through multiple playthroughs, though the core experience remains largely unchanged. The absence of additional modes or meaningful extras reduces the long term appeal.
At its current preowned price point of £12.99, Conan represents a reasonable value for fans of the character or hack and slash enthusiasts seeking a straightforward action experience. However, the lack of additional content or meaningful progression systems may limit its appeal compared to more feature rich contemporaries in the genre.
Technical Performance
Load times are generally reasonable, averaging 20 to 30 seconds between levels. The save system implements both checkpoints and manual saves, though checkpoint placement can sometimes feel inconsistent, leading to frustration during more difficult sequences. The game maintains stability during most encounters, with crashes being rare.
Performance issues become most apparent during large scale battles, with noticeable frame rate drops when multiple enemies and effects fill the screen. While these technical hiccups rarely render the game unplayable, they can disrupt the flow of combat and make precise timing more difficult than intended. Camera issues during locked combat scenarios can also lead to frustration, particularly in tighter environments.
The Verdict
Conan delivers a serviceable hack and slash experience that captures the visceral combat and savage atmosphere of its source material, but falls short of truly elevating the genre. While the combat system offers moments of satisfying brutality and the presentation generally honours Howard's creation, technical limitations and repetitive gameplay prevent it from achieving greatness. It stands as a decent if unremarkable entry in the Xbox's action game library, likely to appeal primarily to dedicated fans of the character or genre enthusiasts seeking new content.
- Satisfying combat mechanics
- Authentic Conan atmosphere
- Solid sound design
- Decent campaign length
- Technical performance issues
- Repetitive encounters
- Limited replay value
- Shallow narrative
Final Score: 6.5/10
A competent but uneven action game that captures the brutality of its source material while struggling with technical limitations and repetitive gameplay. Worth considering for devoted Conan fans, but others might want to wait for a lower price point.
Review Stats
- Time Played: 10 hours
- Review Copy: Purchased at retail
- Tested on: Original Xbox
- PEGI Rating: 18
- Current Preowned Price: £12.99
Technical Specifications
- Resolution: 480p
- Frame Rate: 30 fps (variable)
- Storage Required: 4.1 GB
- Online Features: No
- Number of Players: 1
By OGXbox Archive