🎮 OGXbox.co.uk is currently being redeveloped! Please bear with us as we make upgrades to bring you an even better original Xbox experience. Stay tuned! ×

007 Everything or Nothing Review

8 TOTAL SCORE

007 Everything or Nothing Original Xbox Review

Pierce Brosnan's final digital outing delivers explosive third person action with authentic Bond charm, stellar voice acting, and memorable set pieces that capture the essence of cinema's greatest secret agent.

Graphics and Presentation

7/10

Sound and Music

8/10

Gameplay Mechanics

8/10

Story and Setting

7/10

Content and Value

6/10

Technical Performance

8/10

PROS

CONS

The Good
  • Authentic Bond atmosphere with Pierce Brosnan's voice and likeness
  • Varied mission structure mixing stealth, action, and driving sequences
  • Impressive production values with film-quality presentation
  • Satisfying third-person combat and cover mechanics
  • Memorable set pieces that capture classic Bond moments perfectly
The Bad
  • Camera system occasionally struggles during intense combat sequences
  • Some driving segments feel disconnected from main gameplay
  • AI enemies can behave unpredictably in stealth sections
  • Limited replay value once story campaign is completed
  • Certain platforming sections feel imprecise and frustrating
Who It's For

Everything or Nothing is perfect for Bond enthusiasts who've longed for a cinematic 007 experience that captures the films' scope and spectacle. Action game fans seeking varied gameplay mechanics will appreciate the seamless blend of third-person shooting, stealth infiltration, and vehicular sequences. Players who enjoyed previous Bond games like GoldenEye but want something more modern and story-driven will find this appealing. The game suits those who appreciate polished presentation and celebrity voice acting, as the star-studded cast delivers genuinely engaging performances. However, hardcore shooter fans might find the combat slightly simplified, whilst those seeking deep customisation or extensive multiplayer content may feel disappointed by the focused single-player experience.

Overview

Released in November 2004 by Electronic Arts, 007 Everything or Nothing represents a bold departure from the traditional first-person Bond formula, instead embracing a third-person perspective that allows players to truly embody the world's most famous secret agent. Developed by EA Redwood Shores, this action-adventure title combines shooting, stealth, and driving mechanics into a cohesive package that feels authentically Bond. The game features an original storyline not based on any existing film, yet maintains the series' trademark elements: exotic locations, sophisticated gadgets, dangerous villains, and spectacular set pieces. Pierce Brosnan reprises his role as Bond, joined by an impressive cast including Judi Dench, John Cleese, and Willem Dafoe. Set across multiple international locations from New Orleans to Egypt, Everything or Nothing attempts to deliver a full Bond experience within the interactive medium. The game positions itself as a spiritual successor to previous Bond titles whilst establishing its own identity through cinematic presentation and varied gameplay mechanics that capture different aspects of the spy fantasy.

Graphics and Presentation

Everything or Nothing showcases impressive visual fidelity that pushes the original Xbox hardware admirably, delivering detailed character models that genuinely resemble their real-world counterparts, particularly Pierce Brosnan's Bond. The art direction successfully captures the glamorous, high-tech aesthetic associated with the Bond franchise, from opulent casinos to secret villain lairs filled with elaborate machinery. Environmental design excels across diverse locations, whether depicting the atmospheric bayous of Louisiana or the sun-baked monuments of Egypt, each area feels distinct and purposefully crafted. Character animation flows smoothly during both gameplay and cutscenes, with facial expressions and body language conveying personality effectively. The game maintains a steady frame rate throughout most sequences, though occasional dips occur during particularly explosive moments. Cut-scene quality rivals contemporary films, seamlessly integrating with gameplay sections to maintain narrative flow. The user interface adopts Bond's sophisticated technological aesthetic, featuring sleek menus and HUD elements that feel appropriately high-tech without overwhelming the screen, contributing to the overall sense of playing through an interactive Bond thriller.

Sound and Music

The audio presentation stands as one of Everything or Nothing's greatest strengths, featuring exceptional voice acting from the entire cast that brings genuine personality to each character interaction. Pierce Brosnan delivers his lines with the suave confidence expected from Bond, whilst supporting actors like Willem Dafoe create memorable villains through nuanced vocal performances. The original musical score, composed by Sean Callery, successfully captures the orchestral grandeur and jazzy sophistication of classic Bond themes whilst establishing its own musical identity. Sound effects demonstrate remarkable attention to detail, from the satisfying mechanical clicks of Bond's gadgets to the thunderous explosions that punctuate action sequences, each audio element contributes to the immersive spy fantasy. Environmental audio creates believable atmospheres, whether it's the bustling chatter of casino patrons or the ominous creaking of industrial machinery in villain hideouts. The integration of music with gameplay proves particularly effective, with dynamic scoring that swells during dramatic moments and retreats during stealth sections, ensuring the audio always supports the intended emotional tone of each sequence.

Gameplay Mechanics

Everything or Nothing's core gameplay revolves around third-person action sequences that blend shooting, stealth, and environmental navigation into a cohesive whole, with Bond moving fluidly between cover points whilst engaging enemies using an intuitive targeting system. The control scheme feels responsive and well-adapted to the Xbox controller, allowing precise aiming and smooth character movement throughout diverse scenarios. Combat mechanics emphasise tactical positioning rather than raw firepower, encouraging players to utilise Bond's signature gadgets and environmental advantages to overcome challenges intelligently. The game's unique Bond Focus system rewards stylish actions and accurate shooting with slow-motion sequences that capture the cinematic flair of the films. Progression systems unlock new gadgets and abilities as players advance through missions, providing meaningful character development that enhances gameplay options. Level design philosophy centres around creating memorable set pieces that showcase different aspects of the Bond experience, from infiltrating heavily guarded facilities to engaging in high-speed chases, ensuring variety remains constant throughout the campaign whilst maintaining mechanical consistency that keeps players engaged and challenged.

Story and Setting

Everything or Nothing presents an original Bond narrative that follows the secret agent as he investigates a conspiracy involving stolen nanotechnology, leading him from New Orleans through Moscow to the Egyptian pyramids in pursuit of the villainous Nikolai Diavolo. The plot maintains classic Bond story elements including elaborate villain schemes, exotic locations, and sophisticated technology, whilst avoiding the trap of simply rehashing existing film plots. Character development proves surprisingly robust for an action game, with Bond's interactions revealing different facets of his personality through dialogue choices and situational responses that feel authentic to the character. World-building elements successfully create believable environments that feel lived-in rather than merely decorative, from the atmospheric bayous of Louisiana to the underground facilities beneath ancient monuments. Narrative pacing maintains excellent momentum throughout, balancing explosive action sequences with quieter character moments that develop relationships and advance the plot meaningfully. Dialogue quality remains consistently high, capturing the wit and sophistication expected from Bond material whilst introducing memorable supporting characters who contribute meaningfully to the story rather than simply serving as exposition devices, creating an engaging narrative that stands alongside the better Bond films.

Content and Value

The single-player campaign offers approximately 12-15 hours of gameplay across multiple difficulty settings, providing substantial content that justifies the initial purchase price whilst delivering consistent entertainment throughout. Replay value comes primarily from exploring different approaches to mission objectives, discovering hidden collectibles, and experiencing the story again with improved skills and knowledge of enemy patterns. Extra modes include cooperative multiplayer options that allow two players to tackle specially designed scenarios together, adding significant value for those with gaming partners. Unlockable content features concept art, behind-the-scenes materials, and additional gadgets that reward thorough exploration and skilled play, encouraging completionist behaviour. The game's original retail price of £39.99 represented excellent value considering the production quality and celebrity talent involved, whilst current pre-owned copies available for around £15-20 make this an exceptional bargain for Xbox collectors. Additional features include comprehensive options for customising control schemes and difficulty settings, ensuring accessibility for players of varying skill levels whilst maintaining the intended challenge for those seeking it, making Everything or Nothing a worthwhile investment for action game enthusiasts.

Technical Performance

Loading times prove reasonable throughout the experience, typically ranging from 15-30 seconds between major sections, which feels acceptable given the detailed environments and complex scripted sequences being loaded. Bug assessment reveals a generally stable experience with occasional minor glitches such as enemy AI getting stuck on environmental geometry or rare audio synchronisation issues during cutscenes, though none prove game-breaking. Overall stability remains excellent with crash frequency being exceptionally low, indicating solid testing and optimisation during development, allowing players to enjoy the campaign without technical interruptions. The save system operates efficiently with multiple save slots and automatic checkpoint saves that prevent significant progress loss, though some checkpoints feel slightly too far apart during particularly challenging sequences. Frame rate performance maintains consistency during most gameplay scenarios, though brief dips occasionally occur during the most visually intensive moments with multiple explosions and particle effects active simultaneously. Memory management appears well-optimised with smooth transitions between gameplay and cutscenes that maintain immersion effectively, whilst the game's installation footprint remains reasonable for the content provided, making Everything or Nothing a technically solid experience on the original Xbox platform.

The Verdict

007 Everything or Nothing succeeds admirably in translating the Bond experience into interactive entertainment, delivering a genuinely cinematic adventure that captures the glamour, excitement, and sophistication that defines the franchise. The game's greatest achievement lies in making players feel like they're controlling Bond himself rather than simply playing as a generic action hero, thanks to exceptional voice acting, authentic character animation, and carefully crafted scenarios that evoke classic Bond moments. While certain technical limitations prevent it from achieving perfection—occasional camera issues and AI inconsistencies remind players of the medium's constraints—the overall experience remains compelling throughout its substantial campaign. The varied gameplay mechanics successfully prevent monotony whilst maintaining thematic consistency, ensuring that whether you're infiltrating a villain's lair or engaging in a high-speed chase, the experience feels authentically Bond. Everything or Nothing stands as one of the finest licensed games of its generation, proving that with sufficient care, attention to detail, and respect for source material, interactive adaptations can capture the essence of beloved franchises whilst offering unique experiences unavailable in other media.

Pros

  • Authentic Bond atmosphere with excellent production values
  • Pierce Brosnan's compelling voice performance and character likeness
  • Varied gameplay mechanics that prevent repetition
  • Memorable set pieces that capture classic Bond moments

Cons

  • Camera system occasionally struggles during combat
  • Limited replay value beyond initial campaign
  • Some AI behaviour feels inconsistent
  • Certain platforming sections lack precision

Final Score: 8/10

Everything or Nothing delivers an exceptional Bond experience that successfully balances action, stealth, and cinematic spectacle into a cohesive whole. Despite minor technical limitations, this remains one of the finest spy-themed games available on the original Xbox, offering authentic 007 thrills that capture the essence of the beloved franchise whilst providing engaging interactive entertainment throughout its substantial campaign.

Review Stats
  • Time Played: 14 hours
  • Review Copy: Purchased at retail
  • Tested on: Original Xbox (2001 model)
  • PEGI Rating: 12+
  • Current Pre-Owned Price: £18.99
Technical Specifications
  • Resolution: 480p (720 x 480)
  • Frame Rate: 30 fps
  • Storage Required: 3.2 GB
  • Online Features: No
  • Number of Players: 1-2

By OGXbox Archive

0 Comments

No comments yet. Be the first to leave one!

Comments are moderated and will appear once approved. Your email address will never be published.

Curated by Digital Fracture — an independent UK studio. More on why we built the OG Xbox Archive.

We use cookies to serve ads and analyse traffic. Privacy Policy

Cookie Preferences

Essential

Required for the site to function. Cannot be disabled.

Ad Storage

Allows storage of ad-related cookies.

Ad User Data

Allows sending user data to Google for advertising.

Ad Personalisation

Allows personalised advertising based on your activity.

Analytics

Helps us understand how visitors use the site.