Original Xbox 007 Agent Under Fire Review
The Good
- ✔Authentic Bond atmosphere with excellent presentation values
- ✔Solid gunplay mechanics with satisfying weapon variety
- ✔Engaging multiplayer modes that extend replay value
- ✔Impressive graphics and sound design for early Xbox title
The Bad
- ✘Predictable AI behaviour reduces challenge in some encounters
- ✘Vehicle sections feel underdeveloped compared to on-foot gameplay
- ✘Story lacks the complexity of the best Bond narratives
- ✘Some levels suffer from repetitive corridor design
Overview
Released in November 2001 by Electronic Arts, 007: Agent Under Fire marked the franchise's return to consoles after the legendary GoldenEye established the template for Bond gaming. Developed by EA Redwood Shores, this first-person shooter places players in the Armani suits of the world's most famous secret agent, delivering an original storyline that feels authentically Bond whilst remaining accessible to console audiences. The game belongs firmly in the action-adventure genre, blending traditional shooting mechanics with gadget-based gameplay and vehicular sequences that mirror the films' spectacular set pieces. As EA's inaugural original Bond adventure, Agent Under Fire had the challenging task of establishing a new direction for 007 games whilst living up to the impossibly high standards set by Rare's Nintendo 64 masterpiece. The Xbox version benefits from enhanced graphics and improved performance over its PlayStation 2 counterpart, taking advantage of Microsoft's superior hardware to deliver smoother frame rates and enhanced visual effects. Published during the height of the Pierce Brosnan era, the game captures that particular blend of high-tech gadgetry and globe-trotting adventure that defined Bond at the millennium's turn, positioning itself as both homage to classic 007 adventures and modern gaming sensibilities.
Graphics and Presentation
Agent Under Fire showcases the original Xbox's capabilities admirably, delivering crisp textures and smooth character animations that bring the Bond universe to vivid life. The game runs at 480p resolution with a generally stable 30fps frame rate, though intense firefights occasionally cause minor stuttering that briefly disrupts the otherwise polished presentation. Environmental design excels throughout, from the gleaming corporate offices of the opening mission to exotic outdoor locations that capture the globe-trotting essence of Bond adventures. Character models, whilst not groundbreaking by today's standards, effectively convey personality and emotion during cutscenes, with Bond himself exhibiting that unmistakable swagger through subtle animations and confident posturing. The art direction successfully balances realism with the slightly heightened reality of Bond films, creating locations that feel both plausible and cinematically exciting. Cut-scenes integrate seamlessly with gameplay, maintaining visual consistency whilst delivering those dramatic moments that punctuate Bond's adventures. The user interface adopts a sleek, high-tech aesthetic that perfectly complements the spy theme, with gadget selection menus and mission briefings presented through stylish graphic overlays that reinforce the game's sophisticated atmosphere. Weapon effects and environmental destruction showcase impressive technical prowess, particularly during explosive sequences where debris and particle effects create genuinely spectacular moments that rival the films' action sequences.
Sound and Music
The audio presentation represents one of Agent Under Fire's strongest elements, delivering a soundscape that authentically captures the sonic signatures of Bond adventures. Voice acting throughout maintains professional standards, with supporting characters delivering their lines with appropriate gravitas and personality, though Bond himself occasionally sounds slightly generic compared to the distinctive voices of film actors. The original musical score expertly weaves classic Bond musical motifs with contemporary orchestral arrangements, creating themes that feel both familiar and fresh during key story moments and action sequences. Sound effects excel across all categories, from the satisfying crack of gunfire to the subtle mechanical whirring of Q's ingenious gadgets, each audio element contributing to the game's immersive atmosphere. Environmental audio design creates believable acoustic spaces, whether in echoing corporate corridors or bustling outdoor marketplaces, with ambient sounds that enhance location authenticity without overwhelming dialogue or music. The integration of musical cues with gameplay moments demonstrates sophisticated audio direction, with dramatic stings perfectly timed to mission reveals and combat encounters. Weapon audio feels particularly satisfying, with each firearm possessing distinctive acoustic characteristics that help players identify threats and opportunities during firefights. The technical audio mixing maintains excellent balance between dialogue, effects, and music, ensuring that crucial story information remains audible even during the most chaotic action sequences, whilst dynamic range effectively builds tension during quieter infiltration moments.
Gameplay Mechanics
Agent Under Fire builds its core experience around accessible first-person shooting mechanics that prioritise smooth control and responsive aiming over complex tactical systems. The control scheme feels intuitive on Xbox controllers, with weapon switching and gadget selection mapped logically to face buttons, allowing players to maintain immersion during intense combat sequences. Combat systems emphasise cover-based shooting and strategic gadget usage, encouraging players to approach encounters with the methodical precision expected of a professional agent rather than running and gunning. The signature Q gadgets represent the game's most innovative feature, offering creative solutions to environmental puzzles and combat challenges through devices like the laser watch, grappling hook, and remote-controlled car that feel genuinely useful rather than gimmicky additions. Level design philosophy centres around creating authentic Bond scenarios, with missions structured around infiltration, investigation, and spectacular escape sequences that mirror the pacing of film adventures. Vehicle sequences break up the on-foot action effectively, offering high-speed chases and explosive confrontations that showcase different aspects of gameplay whilst maintaining narrative momentum. The progression system remains relatively simple, focusing on mission completion and score rankings rather than character development, keeping the experience streamlined and accessible. Stealth elements, whilst present, feel somewhat underdeveloped compared to pure action sequences, often requiring trial and error rather than providing clear tactical options for avoiding detection.
Story and Setting
Agent Under Fire presents an original narrative that feels authentically Bond whilst remaining disconnected from the film continuity, following 007 as he investigates a conspiracy involving arms dealing and industrial espionage across multiple international locations. The plot centres around stopping the villainous Malprave Industries from destabilising global politics through weapons trafficking, providing the classic framework of megalomaniacal schemes that define Bond adventures. Character development remains functional rather than exceptional, with supporting cast members filling familiar archetypes of allies, enemies, and romantic interests without achieving the memorable personalities that distinguish the best Bond stories. World-building elements successfully create the glamorous, high-stakes environment associated with 007 adventures, featuring exotic locations, sophisticated technology, and the kind of larger-than-life scenarios that make espionage feel thrilling rather than mundane. The narrative pacing follows established Bond formula effectively, alternating between investigation sequences, action set pieces, and dramatic revelations that maintain engagement throughout the campaign. Dialogue quality varies considerably, with some exchanges capturing the wit and sophistication expected from Bond interactions whilst others feel generic and forgettable. The story succeeds most when focusing on classic Bond elements like gadget demonstrations, villain encounters, and spectacular infiltration sequences, but struggles to develop emotional stakes or personal investment beyond professional duty. Mission briefings and cutscenes provide sufficient context for gameplay objectives whilst contributing to the overarching narrative, though the plot occasionally feels like a framework for action sequences rather than a compelling story in its own right.
Content and Value
The single-player campaign offers approximately 8-10 hours of content across twelve missions, providing reasonable length for action game standards whilst maintaining consistent pacing throughout the experience. Replay value extends considerably through multiple difficulty settings and hidden objectives that encourage thorough exploration of each level, with additional challenges rewarding players who master the game's mechanics and discover secret areas. The multiplayer component significantly enhances the package's longevity, featuring both competitive and cooperative modes that support up to four players locally, including classic formats like deathmatch and team-based scenarios that leverage the game's weapon variety effectively. Extra features include unlockable content such as additional multiplayer maps, character skins, and behind-the-scenes materials that provide added incentive for completion beyond the main campaign objectives. At its original retail price of £39.99, Agent Under Fire represented solid value for Bond fans and action game enthusiasts, offering comparable content to other premium console releases of the era. The game lacks substantial bonus modes or mini-games that might have extended the experience further, focusing instead on perfecting the core gameplay rather than adding extraneous features. Vehicle missions provide additional variety within the main campaign, though these sequences feel more like extended set pieces rather than fully developed gameplay modes. Current pre-owned prices of approximately £8-12 make this an excellent value proposition for retro gaming enthusiasts, particularly considering the enhanced Xbox version's technical advantages over other console releases.
Technical Performance
Loading times remain impressively brief throughout the experience, with mission transitions typically completing within 15-20 seconds and seamless movement between areas maintaining gameplay flow without noticeable interruptions. The game demonstrates remarkable stability for an early Xbox release, with crashes occurring rarely and usually only during extended play sessions, indicating solid optimisation and quality assurance testing. Minor bugs occasionally surface during complex sequences, such as animation glitches during cutscenes or temporary audio dropouts during intense firefights, but these issues rarely impact core gameplay mechanics or progression. The save system operates efficiently through automatic checkpoints supplemented by manual save options, ensuring that progress remains secure whilst providing flexibility for players who prefer controlling their save timing. Frame rate performance generally maintains target specifications, though certain graphically intensive moments can cause brief slowdowns that momentarily affect control responsiveness during critical sequences. Memory management appears well optimised, with texture loading occurring smoothly during normal gameplay and visual pop-in remaining minimal even when moving quickly through detailed environments. The game benefits significantly from Xbox hardware advantages, delivering superior performance compared to PlayStation 2 and GameCube versions through enhanced resolution, improved texture quality, and more stable frame rates. Audio performance maintains consistency throughout, with no significant issues affecting dialogue clarity, music playback, or sound effect timing that might compromise the immersive experience that defines successful Bond adventures.
Verdict
007: Agent Under Fire succeeds in delivering an authentic Bond experience that captures the franchise's essential elements whilst providing accessible console action that welcomes newcomers to the spy genre. The game's greatest strength lies in its presentation values, creating an atmosphere that genuinely feels like stepping into a Bond adventure through excellent audio design, solid graphics, and faithful recreation of iconic spy scenarios. Gameplay mechanics, whilst not revolutionary, provide satisfying shooting action complemented by creative gadget usage that distinguishes this from generic first-person shooters. The vehicle sequences and multiplayer modes extend the experience beyond the single-player campaign, offering sufficient content to justify the investment for action game enthusiasts. However, repetitive mission structure and predictable AI behaviour prevent the game from achieving greatness, relegating it to competent rather than exceptional status among Xbox action titles. Technical performance remains solid despite minor issues, with the Xbox version representing the definitive console experience through superior graphics and stable operation. The story, whilst serviceable, lacks the memorable characters and compelling narrative that elevate the best Bond adventures, feeling more like competent fan fiction than essential franchise canon. For Bond fans seeking console adventures and action game enthusiasts who appreciate polished presentation, Agent Under Fire delivers sufficient entertainment to warrant attention, particularly at current pre-owned prices that make this an accessible entry point into 007 gaming.