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Cel Damage Review

Cel Damage Original Xbox Review
The Good
  • Fantastic cartoon art style that perfectly captures classic animation
  • Creative weapon variety with satisfying cartoon physics
  • Fast paced multiplayer action that's easy to pick up
  • Distinctive character designs with personality
  • Smooth performance with minimal technical issues
The Bad
  • Limited single player content
  • Repetitive gameplay loop gets stale quickly
  • Only six arena environments
  • Basic AI behaviour in single player
  • No online multiplayer options
Who It's For

Cel Damage is tailor made for groups of friends looking for a light hearted party game that anyone can pick up and play. The cartoon violence and slapstick humor will especially appeal to younger players and fans of classic animation, while the simple controls make it accessible even to casual gamers. However, solo players seeking a deep single player experience should look elsewhere, as the game truly shines in local multiplayer matches where the chaos and competition can be shared. This is the kind of game that's perfect for pizza parties and gaming gatherings but might gather dust between social occasions.

Overview

Released in February 2002 for the original Xbox, Cel Damage is a vehicular combat game developed by Pseudo Interactive and published by Electronic Arts. The game represents an early attempt to bring cartoon style violence and physics into the combat racing genre popularized by titles like Twisted Metal. Taking clear inspiration from classic Warner Bros. and Tex Avery cartoons, Cel Damage employs a distinctive cel shaded art style that was cutting edge for its time. The game focuses primarily on arena based vehicle combat across three game modes: Flag Rally, Gate Relay, and Smack Attack. While it launched as a budget title at £29.99, the game aimed to carve out its own niche in the Xbox's early library by offering an accessible multiplayer experience with a unique visual identity.

Graphics and Presentation

Cel Damage's greatest technical achievement is its authentic recreation of cartoon aesthetics in real time 3D. The cel shaded graphics engine renders characters and environments with bold outlines and flat colours that perfectly capture the look of hand drawn animation. Impact effects and weapon animations are particularly impressive, with characters squashing, stretching, and recovering from damage in ways that would make Chuck Jones proud. The game maintains a rock solid 60 frames per second even in four player split screen, ensuring the action remains smooth no matter how chaotic things get.

Each of the six arenas has its own distinct visual theme, from western ghost towns to alien planets, though they can feel somewhat sparse in terms of interactive elements and environmental detail. Character designs are memorable and well animated, with each vehicle having unique transformation effects when using special weapons. The UI employs comic book style elements that complement the overall aesthetic while keeping important information clearly visible.

While the game's art direction is cohesive and appealing, the limited number of environments and somewhat basic geometry of the arenas themselves reveal the game's budget origins. Texture quality is generally quite basic, though this is somewhat masked by the cel shaded style. Cut scenes are minimal, limited to brief character introductions and victory animations that get repetitive quickly.

Sound and Music

The audio presentation effectively captures the manic energy of classic cartoons through its sound design. Weapon impacts, character vocals, and vehicle effects all have the exaggerated quality you'd expect from Saturday morning animation. Voice acting is limited but serviceable, with characters spouting brief one liners that match their personalities. The sound mixing does an excellent job of prioritizing important audio cues even during the most chaotic moments, ensuring players can track incoming threats through audio alone.

The musical score consists primarily of upbeat jazz and orchestral tracks that would feel right at home in a classic cartoon. While the tunes are catchy and appropriate to the setting, the limited number of tracks means they begin to loop noticeably during extended play sessions. The dynamic mixing system adjusts the music's intensity based on the action, though the transitions aren't always as smooth as they could be. Sound effects have good punch and variety, particularly for the various weapons and power ups.

Gameplay Mechanics

At its core, Cel Damage is built around a simple but engaging combat system that emphasizes accessibility over depth. Players choose from one of ten characters, each with their own vehicle that handles slightly differently in terms of speed, weight, and manoeuvrability. The basic controls are straightforward: accelerate, brake, turn, and fire weapons. Weapons are collected by driving through floating power ups scattered around the arena, with over 30 different options ranging from giant mallets and axes to more outlandish cartoon implements like portable black holes and spring loaded boxing gloves.

The three main game modes offer different objectives but all revolve around the core combat mechanics. Smack Attack is a straightforward deathmatch where points are scored for damaging opponents. Flag Rally has players collecting flags while fighting off opponents, and Gate Relay is a combat focused racing mode. The physics system emphasizes fun over realism, with vehicles that are highly responsive and quick to recover from impacts. This keeps the action flowing and prevents any single hit from feeling too punishing.

While the moment to moment gameplay is enjoyable, the lack of depth becomes apparent after extended play. There's little in the way of advanced techniques or strategies to master, and the weapon balance favours chaos over skill. The AI in single player modes is fairly basic, either acting too passively or displaying unnaturally perfect aim. The absence of any progression system or unlockable beyond the initial character roster also limits long term engagement.

Story and Setting

The narrative framework is appropriately lightweight for a cartoon combat game. The premise involves a group of cartoon characters competing in a violent TV show for the entertainment of viewers, though this is little more than a thin justification for the arena battles. Each character has a distinct personality conveyed through their design and brief voice lines, from the stereotypical evil scientist to the dim witted alien, but there's no real character development or story progression to speak of.

The world building is similarly minimal but effective for what the game aims to achieve. Each arena tells its own little story through environmental details and background elements, though these are purely cosmetic and don't impact gameplay. The writing focuses on quick gags and slapstick humour rather than any meaningful narrative, which is appropriate for the game's party focused design.

Content and Value

The amount of content in Cel Damage is one of its biggest weaknesses. The six available arenas can be fully explored in a matter of hours, and while each has alternate layouts for different game modes, they begin to feel familiar quite quickly. The single player offering is particularly thin, with no real campaign mode or meaningful progression system. The ten playable characters are available from the start, and while they each handle slightly differently, the differences aren't substantial enough to significantly impact gameplay strategies.

At its original retail price of £29.99, the game represented decent value for those primarily interested in multiplayer entertainment. Current pre owned prices ranging from £15 to £20 feel appropriate given the limited content. The lack of online functionality means all multiplayer must be done locally via split screen, though this suits the party game atmosphere. There are no meaningful unlockable or secrets to discover, making this a game that lives or dies entirely on the strength of its core gameplay loop.

Technical Performance

From a technical standpoint, Cel Damage is a remarkably solid performer on the original Xbox hardware. Loading times are brief, rarely exceeding 10 seconds between matches. The game maintains its target frame rate consistently, even in four player split screen modes with maximum chaos on screen. The save system is basic but functional, storing only high scores and option preferences.

Bug testing appears to have been thorough, as crashes and glitches are extremely rare. Occasional physics oddities can occur with certain weapon combinations, but these generally add to the cartoon atmosphere rather than detract from gameplay. The game's stability is particularly impressive given the era of its release, when many early Xbox titles suffered from technical issues.

The Verdict

Cel Damage ultimately succeeds as a pick up and play party game while falling short as a long term investment. The core combat mechanics and cartoon presentation create an immediately engaging experience that's perfect for short bursts of multiplayer mayhem. However, the limited content, basic single player options, and lack of depth prevent it from achieving lasting appeal. While it may not be a must own title, it represents an interesting early example of cel shaded graphics on the Xbox and can still provide entertainment value in the right social setting.

Pros

  • Excellent cartoon visual style that holds up well
  • Smooth technical performance even in split screen
  • Accessible gameplay that's easy to learn
  • Fun local multiplayer experience

Cons

  • Very limited single player content
  • Small number of arenas and modes
  • Lacks depth or progression systems
  • No online multiplayer options

Final Score: 6/10

Cel Damage is a competent party game that nails its cartoon aesthetic but runs low on content. While it won't hold your attention for long, it can still deliver plenty of laughs during multiplayer sessions.

Review Stats
  • Time Played: 15 hours
  • Review Copy: Purchased at retail
  • Tested on: Original Xbox
  • PEGI Rating: 7
  • Current Pre-Owned Price: £17.99
Technical Specifications
  • Resolution: 480p
  • Frame Rate: 60 fps
  • Storage Required: 1 GB
  • Online Features: No
  • Number of Players: 1 to 4

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